Java Software Solutions: For AP Computer Science A
Teaches beginners how to create well-designed software using Java and prepares them for both the A and AB advanced placement tests in Java.
3D Game Programming for Teens (For Teens)
by Eric D. Grebler
from Course Technology PTR
"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as you incrementally build a 3D game as each skill is introduced. "3D Game Programming for Teens" assumes no prior programming experience and focuses on teaching the basic skills needed to build a simple 3D game. Once you have mastered the basics, you can apply each skill to more complex game engines and game building. Helpful definitions, examples, sample code, and a hands-on tutorial approach make the book a simple yet complete introduction to 3D game programming.
Learning Computer Programming (With CD-ROM; CyberRookies Series) (Cyberrookies Series)
by Mary E. Farrell
from Charles River Media
As part of the CyberRookies' series this book is written for aspiring programmers, and teaches basic programming skills that can be easily applied to any language including the key concepts of Loops, Strings, Array, Pointers, and more. Written by a high school programming teacher, Learning Computer Programming emphasizes the most relevant topics for beginners and pinpoints the essentials of programming success. There are so many programming languages in use today that it's difficult to decide which one to learn, especially for beginning programmers. With this in mind, Learning Computer Programming: It's Not About Languages focuses on "programming" skills instead of specific languages. Languages will always change so to become an effective programmer, it's important to understand the fundamentals before tackling a specific language. The book is language independent and uses examples from a variety of languages including the most popular C++, JAVA, and HTML, which each have a chapter devoted to them. Using helpful hints, activities, and watchouts, the book gently guides the student through the maze of programming techniques, concepts, and pitfalls.
Visual Basic Game Programming For Teens
by Jonathan S. Harbour
from Course Technology PTR
Get ready to create your first complete 2D-based role-playing game using Visual Basic 6.0. If you have experience using Visual Basic, you already have the essential skills that you need. You will learn, step by step, how to construct each part of an RPG game using DirectX components such as Direct3D. As you work your way through the book, you will write short programs that demonstrate the major topics in each chapter. Dive into the exciting world of game programming, learn how to write your own code, and take complete creative control over how your game operates. Let your imagination loose as you create amazing new adventures!
Game Programming for Teens (Game Programming)
by Maneesh Sethi
from Course Technology PTR
If you?re interested in jumping into the exciting world of game programming, then you?ve found the perfect book! "Game Programming for Teens" doesn?t expect you to have any experience with programming. You?ll learn everything you need to know along the way. You?ll use Blitz Basic, an easy-to-learn programming language that the author will teach you. As you work your way through the book, you?ll learn everything you need to know to create a complete game. Graphics, animation, sound and music, and artificial intelligence are all covered. By the end of the book, you will have created your very first computer game! Game programming doesn?t have to be difficult. With a copy of this book and your own curiosity, you?re off to the perfect start.
Java Methods : An Introduction to Object-Oriented Programming
by Maria Litvin; Gary Litvin
from Skylight Pub
Java Methods introduces the concepts, case studies, and examples relevant to object-oriented programming of applets and applications with graphical user interfaces in Java. The Java 2 platform with swing is used in all examples. This book has been used for introductory computer programming courses and has helped many readers learn Java and OOP concepts on their own.
Grace Hopper: The First Woman to Program the First Computer in the United States (Women Hall of Famers in Mathematics and Science)
by Christy Marx
from Rosen Publishing Group
A Guide to Programming in Java: Java 2 Platform Standard Edition 5
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