Sinnoh Handbook (Pokemon)
by Tracey West
from Scholastic Inc.
Want to know inside stats and battling strengths for all the new Pokemon in the Shinnoh Region? Check out this full guide to all the characters of the all-new Pokemon series! Featuring exclusive tips, plus all the Pokedex info you can handle, this handbook will answer all your questions and help sharpen your skills.
Neopets: The Ultimate Field Guide: Discover Neopia! (Neopets)
by Vivian Larue
from HarperFestival
Join Rufus, your tour guide, on an expedition through eight lands of Neopia!
The Official Pokemon Handbook (Pokemon)
by Maria S. Barbo
from Scholastic Paperbacks
Zen masters never said, "You must learn as much as you can about your Pokémon," but Professor Oak certainly did. The grand teacher of Pokémon introduces this handy book about the Japanese craze that took over America in the form of a video game, trading cards, and a popular TV show. The handbook--written as if the young reader were a Pokémon trainer like Ash, Misty, and Brock--teaches kids which cards are the best to win a game and illuminates the stories behind the TV show. Geared to young readers, this engaging, colorful book is not for the Pokémon expert who has copious spreadsheets of statistics. You'll find fun facts about each Pokémon (Charmander is two feet tall and its element is fire, in case you didn't know), a clear guide to the evolution of certain characters, and a helpful pronunciation guide (great for parents). The book could have used a pictorial index of all 150 characters, but that won't stop fans from wearing out this handbook during their adventures as a Pokémon trainer. --Doug Thomas
Conversation Starters : 52 Personal Questions to Help You Get to Know Each Other
by Courtney Cooke
from Meadowbrook
Break-the-ice and prevent awkward moments with Conversation Starters. Another great title from Meadowbrook Press's successful card deck line, the deck features 52 personal questions designed to start conversations that are both interesting and entertaining. Great for dates or a group of friends.
SMARTLAB: 1st Grade Challenge: Ages 6+
by Jennifer Jacobson
from Smart Lab
Give 1st Graders a fun and confidence-building opportunity to learn what they need to know, when they need to know it! With hundreds of questions covering all curriculum areas and a 1- or 2-player game component, kids challenge themselves and each other to hours of brain-building fun. It's a chance for them to test their memory, prove what they already know, and discover the possibilities of curriculum-connected play.
How to Become a Pokemon Master
by Hank Schlesinger
from St. Martin's Paperbacks
It's all here. Amaze your friends, astound you parents, and impress your classmates with the valuable expert tips that can turn you into a champion Pokemon player. And you'll get them straight from the source: kids just like you who have played for hours on end and discovered the amazing secrets of this awesome game!Author Hank Schlesinger-an avid video game junkie himself-has interviewed kids who love Pokemon, and thrown in his insights and tips, to create the ultimate Pokemon guide.
Learn from the pros-other kids who have aced Pokemon!
From raising Pokemon to defeating the most deadly enemies in battle-these are the tips that no serious player can afford to miss. Compete on your own or plug into a friend's Game Boy and share the fun. Either way, you'll want the best hints and strategies-from the best players-for this amazing game of courage, skill...and monsters!
With special bonus tips for other game boy games.
This book has not been authorized or endorsed by any creator, manufacturer or distributor of Pokemon games of toys, or any creator or producer of the "Pokemon" television show.
SMARTLAB Challenge: Science and Nature (Smartlab)
by Nancy Waddell
from Smart Lab
Kids with inquiring minds or those fascinated with all things out-of-the ordinary are in for hours of (educational) entertainment! Any one of 1,000 questions is randomly chosen to challenge one player or create a 2-player game. Kids draw and answer questions from the book using the game component, which also reports the score at the end of a 10-minute challenge.
SMARTLAB Challenge: Weird and Gross (Smartlab)
by Ben Grosblatt
from Smart Lab
Kids with inquiring minds or those fascinated with all things out-of-the ordinary are in for hours of (educational) entertainment! Any one of 1,000 questions is randomly chosen to challenge one player or create a 2-player game. Kids draw and answer questions from the book using the game component, which also reports the score at the end of a 10-minute challenge.
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